The Known Lands (or TKL) is a persistent world for Neverwinter Nights 2. If there's one thing that we feel sets TKL apart from most other PWs, it is that we've really tried to achieve a pencil-and-paper sort of feel here. What that means is most PCs are part of an adventuring party and meet weekly for a session run by a DM assigned to their group. We feel this has a lot of benefits.
An elf, a PC pixie, and a standard pixie. The elf and PC pixie have the same weapon and armor.
[NOTE: A "prestige race" is similar to prestige classes in that they must be "unlocked." A prestige race cannot be chosen for a player's first character in TKL. However, a player's second and any subsequent character applications may be a character with a prestige race. Prestige race characters are subject to more scrutiny during the application process.]
Beholders are rarely encountered, and few surface dwellers have ever seen one, for they are known to exist in only two places: the ocean, and the Astral Plane. Most surface dwellers assume them to be a mythical creature, something made up to scare misbehaving children. But the truth is that they are very real.
Outsiders are not permitted.
This is the most frequent verbal response given by Sun Elves, or Ci'muulites, when asked by Outsiders about their homeland, Ci'muul. The characteristic haughty head toss, or somewhat condescending sneer, are more typical responses as it is unlikely they will deign to answer such an impertinent question.
Our newest DM is Underhill-- you know him from his PC Erem Glaceour. He's been with TKL from the beginning, with one of the first groups formed, Free Company. He has a long history with TKL, and finally has decided to take up the wand.
You're likely to see him often in IRC, and he's looking forward to starting out running some FFAs, getting to know the wand thru Co-DMing some events, and eventually getting his own group.